Goals for the next update




For the next update I want to make more of a settings menu and make the settings save to a file because obviously for a game like this it's not ideal for the controls and FOV to be hard locked to my preferences.
I also want to add a Vsync option but that's turning out to be a problem. So for now there's just an option to limit the max FPS though that breaks collision detection if it's set too low. Not a huge deal if you're limiting the FPS to a 144Hz or faster monitor but 60 or lower starts having massive problems. I'd recommed just leaving the game uncapped.
The NO LIFE game mode is gonna get removed and replaced with a time limited mode where you just have to get as many kills as possible without dying before the time runs out. That mode will get different enemy spawn logic as I think it's unfair to have a non-deterministic enemy spawns in a time limited mode. If RNG gives you a lot high HP enemies on 1 run and then a bunch of squishies on the next run it's just not good. For the time limits I'm thinking I'll have a short version and a long version. Short will be all about maximizing KPM without worrying about health too much. Long is gonna require that you're actually good at surviving on the level.
Dark room is getting resized. It might also get 1 or 2 turret spawns and a spirit spawn.
Future level ideas:
Pipes floating in space with portals to let ground based enemies travel between them.
Bowl/Colosseum level
A tower level
Future enemy ideas:
I still want to add some enemy deployed static hazards. Like a big ball of spikes. These would both act as cover and a danger to the player.
I really want some orbital strike type attacks.
There's still no "proper" flying enemies. The sharks and the spirits are both ghosts that clip through everything.
Files
Get Hyper Velocity Shooter
Hyper Velocity Shooter
Score attack arena shooter with smooth speedy movement
Status | In development |
Author | buildzoid |
Genre | Shooter |
Tags | First-Person, Godot, Singleplayer |
More posts
- V12 update notesSep 25, 2024
- V11 update notesSep 19, 2024
- "Micro" update version 9 and some game design thoughtsAug 24, 2024
- Enemy spawning is finally starting to get reworked and other minor tweaksAug 14, 2024
- General progress update.Aug 07, 2024
- New game mode, new enemy and other minor tweaksJul 05, 2024
- New level, new movement mechanic and other thingsJul 02, 2024
- The partial settings updateJun 30, 2024
Leave a comment
Log in with itch.io to leave a comment.