The partial settings update
Hyper Velocity Shooter » Devlog
You can now change the field of view and mouse sensitivity and windowed/fullscreen mode and the settings get saved. This should make the game a lot more playable for people that aren't me. Since the hardcoded FOV and sense are my personal preferences.
The Dark Room level has been re-designed.
Rocket jumping/explosion knockback has been tweaked. Previously all explosions caused the same amount of knock back. Now you get knocked back more or less based on how damaging the explosion is and how close you're standing to it. So the rocket + special rocket explosion now launches you really really hard.
I'm toying with the idea of the health orb not having a fixed position on some levels.
Files
HVShooter.zip 29 MB
90 days ago
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Hyper Velocity Shooter
Score attack arena shooter with smooth speedy movement
Status | In development |
Author | buildzoid |
Genre | Shooter |
Tags | First-Person, Godot, Singleplayer |
More posts
- V12 update notes3 days ago
- V11 update notes9 days ago
- "Micro" update version 9 and some game design thoughts35 days ago
- Enemy spawning is finally starting to get reworked and other minor tweaks45 days ago
- General progress update.52 days ago
- New game mode, new enemy and other minor tweaks85 days ago
- New level, new movement mechanic and other things88 days ago
- Goals for the next update93 days ago
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