The partial settings update
Hyper Velocity Shooter » Devlog
You can now change the field of view and mouse sensitivity and windowed/fullscreen mode and the settings get saved. This should make the game a lot more playable for people that aren't me. Since the hardcoded FOV and sense are my personal preferences.
The Dark Room level has been re-designed.
Rocket jumping/explosion knockback has been tweaked. Previously all explosions caused the same amount of knock back. Now you get knocked back more or less based on how damaging the explosion is and how close you're standing to it. So the rocket + special rocket explosion now launches you really really hard.
I'm toying with the idea of the health orb not having a fixed position on some levels.
Files
HVShooter.zip 29 MB
Jun 30, 2024
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Hyper Velocity Shooter
Score attack arena shooter with smooth speedy movement
Status | In development |
Author | buildzoid |
Genre | Shooter |
Tags | First-Person, Godot, Singleplayer |
More posts
- V12 update notes81 days ago
- V11 update notes87 days ago
- "Micro" update version 9 and some game design thoughtsAug 24, 2024
- Enemy spawning is finally starting to get reworked and other minor tweaksAug 14, 2024
- General progress update.Aug 07, 2024
- New game mode, new enemy and other minor tweaksJul 05, 2024
- New level, new movement mechanic and other thingsJul 02, 2024
- Goals for the next updateJun 27, 2024
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