New level, new movement mechanic and other things
Added a new movement mechanic. It looks kinda like slow mo/bullet time but what it actually does is just locks your velocity to 30% of your velocity when you activated the velocity lock. This is really helpful for lining up shots. However because the only thing slowing down is you. The enemies have an even easier time hitting you than usual. So if you use it for too long or too much you will die. I came up with this because I wanted and "air brake/pause" ability.
Added a new very "vertical" level. The name and gameplay aren't final. The level feels a bit too relaxed but that might be fine. The health orb now randomly teleports around after you use it a certain amount of times(varies by level)
Dark room now also has teleporting health
The settings menu now has an option to adjust the physics tick rate(labeled physics FPS). Higher tick rates lead to the game feeling smoother however if your CPU can't handle the tick rate the game's frame rate will pretty much implode.
Files
Get Hyper Velocity Shooter
Hyper Velocity Shooter
Score attack arena shooter with smooth speedy movement
Status | In development |
Author | buildzoid |
Genre | Shooter |
Tags | First-Person, Godot, Singleplayer |
More posts
- V12 update notes3 days ago
- V11 update notes9 days ago
- "Micro" update version 9 and some game design thoughts35 days ago
- Enemy spawning is finally starting to get reworked and other minor tweaks45 days ago
- General progress update.52 days ago
- New game mode, new enemy and other minor tweaks85 days ago
- The partial settings update90 days ago
- Goals for the next update93 days ago
Leave a comment
Log in with itch.io to leave a comment.